AI Insights · Timothy · October 2021
Top 5 Season Pass Games Performance in Kuwait Q3 2021
In Q3 2021, the top 5 season pass games in Kuwait showed varied performance trends in terms of downloads, revenue, and active users, according to Sensor Tower data.
During the third quarter of 2021, the top 5 season pass games in Kuwait exhibited diverse trends in their performance metrics. Here's a detailed look at their weekly downloads, revenue, and active users.
PUBG MOBILE from Tencent Mobile International Limited saw a significant fluctuation in weekly revenue, peaking at approximately $349K in mid-July and then experiencing a steady decline to around $149K by the end of September. Downloads remained relatively stable, hovering around 5K per week, while active users started at 327.9K in early July and slightly dipped to 308.6K by the end of September.
Rise of Kingdoms by Lilith Games showed a notable increase in weekly revenue, reaching a high of about $182K in late August, before dropping to approximately $150K by the end of September. Weekly downloads exhibited a sharp rise from 185 in late June to 2.5K by the end of September. Active users followed a similar upward trend, growing from 2.6K in early July to 5.6K by late September.
Mobile Legends: Bang Bang from Shanghai Moonton Technology Co., Ltd. experienced a peak in weekly revenue of around $85.6K in late August. Downloads remained fairly consistent, averaging 4-5K per week. The game's active user base saw a minor decline from 62.3K in late June to 51.7K by the end of September.
Top War: Battle Game by River Game HK Limited had a varied revenue trend, peaking at approximately $49.6K in mid-July and stabilizing around $33.9K by the end of September. Downloads saw a decrease from 1.2K in late June to about 540 by the end of September. Active users also declined from 4.1K to 3.4K over the same period.
Clash of Clans by Supercell maintained a steady revenue stream, with a peak of around $45.7K in late August and $44.4K by the end of September. Downloads were stable, averaging around 1.3K per week. The active user base remained strong, starting at 70.5K in late June and increasing to 72.5K by the end of September.
These insights, derived from Sensor Tower data, provide a comprehensive view of the performance of these top games in Kuwait during Q3 2021. For more detailed analytics and insights, visit Sensor Tower.